This Sprint I focused on these:
Getting feedback on Main Menu theme
Improving current Main Menu theme
Documenting instrumentation for Main Menu theme
Music program learning
Playtesting
Playing Wargroove for audio and UX/UI reference / inspiration
Week 1 - 8h Total
(2h) - Studio Meeting
This week's meeting was virtual, and focused on playtesting. I added relevant bugs in the comments section of Confluence QA.
(2h) - Feedback
I received feedback for my music from my mentor. I mentioned that the game is cat themed, and the picture below shows the feedback I got. We also met up in person to discuss parts of the song again, before I started implementing changes.
(4h) - Fixing Main Menu Music
Based on the feedback I got, I adjusted the acoustic instrumentation to have a shorter release to seem like a shorter sound, and also played around with different tempos. I also adjusted the melody a bit to be more simplified.
In the picture above, I fine tuned the piano sound to match the theme better.
Week 2 - 11h Total
(2h) - Meeting
(1h) - Looked through Confluence documentation and started reviewing what I would rewrite for audio implementation documentation for project multiply.
(3h) - Playing wargroove and watching gameplay
With the audio team members, played wargroove for 2h and afterwards I watched online plays of it to get a better sense of different aspects of the game.
(4h) - Music program learning
Played around with Logic Pro more, made more demos and tried using acoustic instrumentation more.
(1h) - Discord chat and messages and planning
We are planning on doing voice acting and sampling cat sounds from different team members.
Overall work: 19h total for sprint 2
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